Turn based mobile game. You play as a fox who ventures into a castle to steal tressure!
You are presented with a level, with enemies, traps, and an exit / tressure. You plan all your moves ahead then press go, and see the character do all the moves you planned. The player has to carefully predict every move that is going to happen, and what the consequences of his moves has on the level and the enemies.
My contribution was mainly the planning phase of the game, it became quite a complex system that had to work with the execute phase.
Also the feedback on how the path has been drawn and what the player will do in the execute phase, and input from the player (being able to draw on the map).
The planning phase, drawing all the moves the player does.